unreal-project-preflight
Checks and batch-fixes the Unreal project prerequisites a plan needs (plugins, project settings, editor config) as Step 0 before building. Use once an Unreal plan is approved, before MegaPlants, PCG, MRQ or ImagePlate work, or when a class, node or plugin is missing.
Pinned to revision 9063d47135ce, so it is the text this page describes rather than whatever the author pushed since.
Pre-approved tools experimental
Experimental field. Support varies between clients, so this list is what the author declared, not what your client will enforce.
- Read
- Bash
- Grep
- mcp__ue58-mcp__execute_python_code
Files
- skills/unreal-project-preflight/SKILL.md
- skills/unreal-project-preflight/reference/requirements_catalog.json
- skills/unreal-project-preflight/scripts/ue_preflight.py
Every link opens the file at its source, pinned to the revision this page describes.