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sideshowroberto/unreal-vfx

v2.2.1MIT

Unreal Engine 5.8 VFX pipeline via the native UE MCP (ModelContextProtocol plugin + VibeUE toolsets): Blueprint automation, PCG, actor operations, Sequencer, Python scripting.

unreal-pcg-automation

Builds PCG (Procedural Content Generation) graphs in Unreal Engine 5.8 via Python - nodes, settings, asset integration, debugging. Use when creating or debugging PCG graphs, configuring PCG nodes, or scattering assets procedurally.

Read SKILL.md at the source

Pinned to revision 9063d47135ce, so it is the text this page describes rather than whatever the author pushed since.

Pre-approved tools experimental

Experimental field. Support varies between clients, so this list is what the author declared, not what your client will enforce.

  • mcp__ue58-mcp__execute_python_code
  • mcp__ue58-mcp__call_tool
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