unreal-pcg-automation
Builds PCG (Procedural Content Generation) graphs in Unreal Engine 5.8 via Python - nodes, settings, asset integration, debugging. Use when creating or debugging PCG graphs, configuring PCG nodes, or scattering assets procedurally.
Pinned to revision 9063d47135ce, so it is the text this page describes rather than whatever the author pushed since.
Pre-approved tools experimental
Experimental field. Support varies between clients, so this list is what the author declared, not what your client will enforce.
- mcp__ue58-mcp__execute_python_code
- mcp__ue58-mcp__call_tool
- Read
- Write
- Grep
Files
- skills/unreal-pcg-automation/SKILL.md
- skills/unreal-pcg-automation/REFACTORING_PLAN_v1.5.0.md
- skills/unreal-pcg-automation/reference/advanced_nodes.md
- skills/unreal-pcg-automation/reference/advanced_patterns.md
- skills/unreal-pcg-automation/reference/api_limitations.md
- skills/unreal-pcg-automation/reference/common_nodes.md
- skills/unreal-pcg-automation/reference/complete_graph_template.md
- skills/unreal-pcg-automation/reference/landscape_patches_integration.md
- skills/unreal-pcg-automation/reference/landscape_scatter_workflow.md
- skills/unreal-pcg-automation/reference/pin_discovery_patterns.md
- skills/unreal-pcg-automation/reference/production_patterns.md
- skills/unreal-pcg-automation/reference/property_verification.md
- skills/unreal-pcg-automation/reference/silent_execution_deep_dive.md
- skills/unreal-pcg-automation/reference/spline_workflows.md
- skills/unreal-pcg-automation/reference/troubleshooting.md
- skills/unreal-pcg-automation/reference/workflows.md
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