unreal-blueprint-automation
Creates and compiles Blueprints in Unreal Engine 5.8 via Python using phased Silent Execution (components, properties, compile). Use when creating a Blueprint, adding components, setting Blueprint properties, or debugging Blueprint compile crashes.
Pinned to revision 9063d47135ce, so it is the text this page describes rather than whatever the author pushed since.
Pre-approved tools experimental
Experimental field. Support varies between clients, so this list is what the author declared, not what your client will enforce.
- mcp__ue58-mcp__execute_python_code
- mcp__ue58-mcp__call_tool
Files
- skills/unreal-blueprint-automation/SKILL.md
- skills/unreal-blueprint-automation/reference/common_workflows.md
- skills/unreal-blueprint-automation/reference/mcp-tools-reference.md
- skills/unreal-blueprint-automation/reference/property-type-safety.md
- skills/unreal-blueprint-automation/reference/silent_execution_blueprints.md
Every link opens the file at its source, pinned to the revision this page describes.