mod-any-game
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
Pinned to revision afc34437a057, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/mod-any-game/SKILL.md
- skills/mod-any-game/references/case-studies.md
- skills/mod-any-game/references/engines/bethesda.md
- skills/mod-any-game/references/engines/big-frameworks.md
- skills/mod-any-game/references/engines/dotnet-xna.md
- skills/mod-any-game/references/engines/genie-aoe2.md
- skills/mod-any-game/references/engines/godot.md
- skills/mod-any-game/references/engines/minecraft.md
- skills/mod-any-game/references/engines/misc-engines.md
- skills/mod-any-game/references/engines/native.md
- skills/mod-any-game/references/engines/retro-decomp.md
- skills/mod-any-game/references/engines/source.md
- skills/mod-any-game/references/engines/unity.md
- skills/mod-any-game/references/engines/unreal.md
- skills/mod-any-game/references/safety.md
Every link opens the file at its source, pinned to the revision this page describes.