threejs-perf
Three.js performance optimization patterns for draw calls, scene traversal, and instancing. Use when optimizing 3D scenes with 100+ repeated objects, thousands of moving entities, or draw calls above 500. Loaded by threejs-game, viral-game, and make-game for performance guidance.
- Version
- 1.3.0
- License
- MIT
Pinned to revision 20e5c670ed76, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/threejs-perf/SKILL.md
- skills/threejs-perf/instancing-moving.md
- skills/threejs-perf/instancing-static.md
- skills/threejs-perf/templates/moving-entities-baseline.ts
- skills/threejs-perf/templates/moving-entities-instanced.ts
- skills/threejs-perf/templates/static-world-baseline.ts
- skills/threejs-perf/templates/static-world-instanced.ts
Every link opens the file at its source, pinned to the revision this page describes.