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proyecto26/system-design-skills

v0.1.0MIT

A divide-and-conquer wiki of system-design skills. Reason about a design problem one part at a time -- requirements, capacity, APIs, storage, caching, load balancing, messaging, consistency, resilience, delivery, and scaling -- each with generic recipes, cloud-provider variants (AWS/Azure/GCP/Temporal), explicit trade-offs, and failure-mode analysis. Optimizes for reasoning over memorized architectures.

task-scheduling

This skill should be used when the user designs a "task scheduler", "job scheduler", "job queue", "cron at scale", "distributed cron", "delayed / scheduled / recurring tasks", a "worker pool", reaches for "Celery / Sidekiq / Airflow", or wrestles with "task leasing", visibility timeouts, job priorities, fairness, or duplicate task execution. Use it whenever work must run later, on a schedule, or be reliably leased to a pool of workers, even if the user doesn't say "scheduler". (For plain queue transport and delivery guarantees, that is messaging-streaming.)

Read SKILL.md at the source

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