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proyecto26/system-design-skills

v0.1.0MIT

A divide-and-conquer wiki of system-design skills. Reason about a design problem one part at a time -- requirements, capacity, APIs, storage, caching, load balancing, messaging, consistency, resilience, delivery, and scaling -- each with generic recipes, cloud-provider variants (AWS/Azure/GCP/Temporal), explicit trade-offs, and failure-mode analysis. Optimizes for reasoning over memorized architectures.

resilience-failure

This skill should be used when the user asks about "fault tolerance", "resilience", a "circuit breaker", "graceful degradation", "retry storm" or "thundering herd on recovery", "exponential backoff with jitter", "timeout", "bulkhead", a "single point of failure" (SPOF), "failover", or "rate limiting" (token bucket / leaky bucket / sliding window). Use it whenever a design must keep working through node crashes, slow dependencies, traffic spikes, or partial outages — i.e. any time the answer to "what happens when this breaks?" is missing, even if the user doesn't say "resilience".

Read SKILL.md at the source

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