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proyecto26/system-design-skills

v0.1.0MIT

A divide-and-conquer wiki of system-design skills. Reason about a design problem one part at a time -- requirements, capacity, APIs, storage, caching, load balancing, messaging, consistency, resilience, delivery, and scaling -- each with generic recipes, cloud-provider variants (AWS/Azure/GCP/Temporal), explicit trade-offs, and failure-mode analysis. Optimizes for reasoning over memorized architectures.

caching

This skill should be used when the user asks about a "caching strategy", "cache invalidation", "what to cache", "read-through vs write-through vs write-back", "cache eviction" (LRU/LFU/TTL), "Redis vs Memcached", "stale reads", or hits "thundering herd", "cache stampede", "cache penetration", or "hot key" problems, or is choosing a Redis maxmemory eviction policy (allkeys-lru, volatile-lru, noeviction) vs TTL expiry for sessions or other cached state. Use it whenever a design is read-heavy or a datastore is overloaded by reads, even if the user doesn't say "cache".

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