Skip to content

pleasefixai/unreal-engine-skills-for-claude-code

v1.0.1MIT

Guides to edit levels, Blueprints and assets in Unreal Editor and build editor toolsets.

create-toolset

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as BlueprintTools, StaticMeshTools, ObjectTools, LevelTools, or MaterialTools. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a static method to a *Tools.cpp/.h/.py file; editing files under a Toolsets/ folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.

Read SKILL.md at the source

Pinned to revision 4e8964e24a5a, so it is the text this page describes rather than whatever the author pushed since.

Files

Every link opens the file at its source, pinned to the revision this page describes.