motion-design-craft
The craft of adding motion to any scene, whatever the video — an ad or reel, a promo, a tutorial or walkthrough, an explainer, an intro, outro or title card, or one beat inside a longer edit — motion chosen per element by its role, smart-animate and morphs between frames, transitions, strokes and mask reveals, reviewed by eye in the scene editor pair by pair. Use whenever motion is added to or changed in a scene — elements animating in or out, a transition that looks wrong, a morph, a mask, an animated callout, highlight or zoom, a logo reveal, kinetic text — including inside another use case or a tutorial, not only in the animate-design skill's pipeline, where it is stage 3.
Pinned to revision 4e8964e24a5a, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/motion-design-craft/SKILL.md
- skills/motion-design-craft/LICENSE
- skills/motion-design-craft/docs/widget-specs/scene-editor.md
- skills/motion-design-craft/references/ASSET-COMPOSITION.md
- skills/motion-design-craft/references/AUTHORING-FLOW.md
- skills/motion-design-craft/references/CHOREOGRAPHY.md
- skills/motion-design-craft/references/COMPOSE-FUNDAMENTALS.md
- skills/motion-design-craft/references/CRAFT-RULES.md
- skills/motion-design-craft/references/ELEMENT-MOTION.md
- skills/motion-design-craft/references/ENGINE-GOTCHAS.md
- skills/motion-design-craft/references/MOTION-PATTERNS.md
- skills/motion-design-craft/references/MOTION-PRINCIPLES.md
- skills/motion-design-craft/references/MOTION-TROUBLESHOOTING.md
- skills/motion-design-craft/references/SCENE-VALIDATION.md
- skills/motion-design-craft/references/SCENE-VOCABULARY.md
- skills/motion-design-craft/references/STUDYING-MOTION.md
- skills/motion-design-craft/references/TOOL-ROUTING.md
- skills/motion-design-craft/references/TRANSITIONS.md
- skills/motion-design-craft/references/WIDGET-FEEDBACK.md
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