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pleasefixai/meta-vr

v1.0.1Apache-2.0

Guides to build, profile and ship Meta Quest apps with Unity, WebXR and the Spatial SDK.

hz-unity-meta-movement-sdk-retargeting

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting <asset>.json (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/childAlignedTwist, edit T-pose values). The headless entry point is Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset) — call it via Unity MCP first, then hand-edit if needed. **Skip** if the user is editing runtime retargeting code, the source OVRSkeletonData.json, or non-MSDK files.

License
Apache-2.0
Read SKILL.md at the source

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