hz-unity-meta-movement-sdk-retargeting
Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting <asset>.json (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/childAlignedTwist, edit T-pose values). The headless entry point is Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset) — call it via Unity MCP first, then hand-edit if needed. **Skip** if the user is editing runtime retargeting code, the source OVRSkeletonData.json, or non-MSDK files.
- License
- Apache-2.0
Pinned to revision 4e8964e24a5a, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/hz-unity-meta-movement-sdk-retargeting/SKILL.md
- skills/hz-unity-meta-movement-sdk-retargeting/LICENSE
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