hz-unity-face-tracking
Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta Quest via Meta Movement SDK (face tracking + A2E). Use when a user has an FBX with the 52 ARKit blendshapes (any prefix, _L/_R suffixes) and wants it to animate from face tracking on Quest Pro / Quest 3 / Quest 3S.
- License
- Apache-2.0
Pinned to revision 4e8964e24a5a, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/hz-unity-face-tracking/SKILL.md
- skills/hz-unity-face-tracking/LICENSE
- skills/hz-unity-face-tracking/references/ARKitEyeGazeBlendshapeDriver.cs
- skills/hz-unity-face-tracking/references/ARKitOVRCustomFace.cs
Every link opens the file at its source, pinned to the revision this page describes.