web-game-foundations
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
Pinned to revision 4e8964e24a5a, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/web-game-foundations/SKILL.md
- skills/web-game-foundations/references/engine-selection.md
- skills/web-game-foundations/references/phaser-architecture.md
- skills/web-game-foundations/references/react-three-fiber-stack.md
- skills/web-game-foundations/references/three-webgl-architecture.md
- skills/web-game-foundations/references/threejs-stack.md
- skills/web-game-foundations/references/web-3d-asset-pipeline.md
Every link opens the file at its source, pinned to the revision this page describes.