three-webgl-game
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
Pinned to revision 4e8964e24a5a, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/three-webgl-game/SKILL.md
- skills/three-webgl-game/references/gltf-loading-starter.md
- skills/three-webgl-game/references/rapier-integration-starter.md
- skills/three-webgl-game/references/three-hud-layout-patterns.md
- skills/three-webgl-game/references/three-webgl-architecture.md
- skills/three-webgl-game/references/threejs-stack.md
- skills/three-webgl-game/references/threejs-vanilla-starter.md
- skills/three-webgl-game/references/web-3d-asset-pipeline.md
- skills/three-webgl-game/references/webgl-debugging-and-performance.md
Every link opens the file at its source, pinned to the revision this page describes.