think-ought-vs-is
思维模型:应然与实然。做设计、实现、优化、重构、定位问题,或准备把一件事交给人定之前,先答三问:它应该是什么样,它现在是什么样,两者差在哪;差异就是全部工作。开始一项设计或一个切片、同一类问题第二次出现、一件事做得比预计久、准备重跑贵的命令找原因时加载;人说「先写应然」「本质解」「别缝缝补补」,或点名 /think-ought-vs-is 时也加载。只查一个已知事实不加载。
Pinned to revision 95def4043198, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/think-ought-vs-is/SKILL.md
- skills/think-ought-vs-is/before-asking.md
- skills/think-ought-vs-is/design-and-build.md
- skills/think-ought-vs-is/diagnose.md
- skills/think-ought-vs-is/no-more.md
- skills/think-ought-vs-is/optimize-and-refactor.md
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