gameplay-design
Create or revise game actions, controls, actor behavior and knowledge, spaces, encounters, shared timing, or free audiovisual play. Use for an executable action contract, behavior, layout, encounter or controllable phrase. Skip pure economy, lore, subscription policy, technical refactors and wording changes that leave these game relationships unchanged.
- License
- MIT
Pinned to revision 38530a4971e8, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/gameplay-design/SKILL.md
- skills/gameplay-design/agents/openai.yaml
- skills/gameplay-design/references/actions-and-time.md
- skills/gameplay-design/references/entities.md
- skills/gameplay-design/references/space-and-situations.md
Every link opens the file at its source, pinned to the revision this page describes.