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muratovnik/game-design

v0.2.0MIT

Game design skills for playable rules, systems, scenes, and prototypes, with inspectable examples.

gameplay-design

Create or revise game actions, controls, actor behavior and knowledge, spaces, encounters, shared timing, or free audiovisual play. Use for an executable action contract, behavior, layout, encounter or controllable phrase. Skip pure economy, lore, subscription policy, technical refactors and wording changes that leave these game relationships unchanged.

License
MIT
Read SKILL.md at the source

Pinned to revision 38530a4971e8, so it is the text this page describes rather than whatever the author pushed since.

Files

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