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muratovnik/game-design

v0.2.0MIT

Game design skills for playable rules, systems, scenes, and prototypes, with inspectable examples.

game-world-narrative-design

Create or revise world relationships, places, inhabitants, playable scenes, dialogue, quests and conditional narrative. Use when actions should reveal a world or carry dramatic consequences across states and time. Skip copyediting, lore cataloguing without a design change and purely technical storage work; a world without a story need not use narrative procedures.

License
MIT
Read SKILL.md at the source

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