game-world-narrative-design
Create or revise world relationships, places, inhabitants, playable scenes, dialogue, quests and conditional narrative. Use when actions should reveal a world or carry dramatic consequences across states and time. Skip copyediting, lore cataloguing without a design change and purely technical storage work; a world without a story need not use narrative procedures.
- License
- MIT
Pinned to revision 38530a4971e8, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/game-world-narrative-design/SKILL.md
- skills/game-world-narrative-design/agents/openai.yaml
- skills/game-world-narrative-design/references/conditional-story.md
- skills/game-world-narrative-design/references/ink-artifacts.md
- skills/game-world-narrative-design/references/world-relations.md
- skills/game-world-narrative-design/scripts/ink_artifact.cjs
- skills/game-world-narrative-design/scripts/package-lock.json
- skills/game-world-narrative-design/scripts/package.json
Every link opens the file at its source, pinned to the revision this page describes.