game-systems-design
Design or revise game resources, prices, storage, exchange, progression, loss, recovery and state transfer across attempts, rosters, seasons or rule versions. Use when these rules change an actor's available plans or a declared two-player zero-sum utility matrix needs calculation. Skip purely cosmetic counters, business forecasts, generic database migrations and the agent's own task continuity.
- License
- MIT
Pinned to revision 38530a4971e8, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/game-systems-design/SKILL.md
- skills/game-systems-design/agents/openai.yaml
- skills/game-systems-design/references/game-state-transfer.md
- skills/game-systems-design/references/loss-and-continuation.md
- skills/game-systems-design/references/resources-and-development.md
- skills/game-systems-design/references/zero-sum-analysis.md
- skills/game-systems-design/scripts/requirements.txt
- skills/game-systems-design/scripts/solve_zero_sum.py
Every link opens the file at its source, pinned to the revision this page describes.