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muratovnik/game-design

v0.2.0MIT

Game design skills for playable rules, systems, scenes, and prototypes, with inspectable examples.

game-participation-design

Design or revise shared play, player authority, matchmaking, access, assistance, intensity, departure, return and paid or timed rights. Use when who can know, choose, act, pay or continue changes the game. Skip developer-team coordination, generic account administration, clinical advice, legal compliance and financial forecasting.

License
MIT
Read SKILL.md at the source

Pinned to revision 38530a4971e8, so it is the text this page describes rather than whatever the author pushed since.

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