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muratovnik/game-design

v0.2.0MIT

Game design skills for playable rules, systems, scenes, and prototypes, with inspectable examples.

game-information-design

Create or revise puzzles, investigations, hidden-state reasoning, learning episodes, hints and external memory. Use when a game decision depends on available evidence, understanding, a teachable relation or assistance. Skip ordinary text edits, pure lore and tasks with no change to inference, learning or the work delegated to help.

License
MIT
Read SKILL.md at the source

Pinned to revision 38530a4971e8, so it is the text this page describes rather than whatever the author pushed since.

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