game-content-design
Design, revise or generate a game repertoire of encounters, items, places, scenes or other related content. Use when meaningful differences, compatibility, repetition, eligibility, selection or presentation determine what players can encounter. Skip an isolated object with no set-level question, decorative renaming and generic text generation unrelated to game state.
- License
- MIT
Pinned to revision 38530a4971e8, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/game-content-design/SKILL.md
- skills/game-content-design/agents/openai.yaml
- skills/game-content-design/assets/harbor-repertoire.json
- skills/game-content-design/assets/parcel-worlds.json
- skills/game-content-design/references/repertoire.md
Every link opens the file at its source, pinned to the revision this page describes.