unity-agent-workflow
How an AI coding agent works inside a Unity project so its changes are verifiable: the verification ladder (engine-free tests, offline compile check, Unity Test Framework, live Editor checks), the rules that keep Unity repos safe for agents (never hand-write scene/prefab/asset YAML, keep .meta files with their assets, Humble Object logic, importers over hand-edited assets, domain reload), repo setup for agents (AGENTS.md snippet, skill packs, .gitignore, csproj generation) and Unity's stance on AI-made content. Use whenever the user asks how Claude, Copilot, Cursor or Codex should work with Unity, wants a Unity repo set up for AI agents, asks for Unity coding conventions for agents or the latest thinking on AI with Unity, asks why an agent edit broke a scene or .meta, or says 'refresh unity-agent-workflow' / 'is unity-agent-workflow stale'. The CLI is unity-agent-cli; batchmode and compile checks are unity-agent-headless; MCP servers are unity-agent-mcp; packages are unity-agent-packages.
Pinned to revision bc39433bca86, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/unity-agent-workflow/SKILL.md
- skills/unity-agent-workflow/CHANGELOG.md
- skills/unity-agent-workflow/LEARNINGS.md
- skills/unity-agent-workflow/MAINTENANCE.md
- skills/unity-agent-workflow/RESEARCH.md
- skills/unity-agent-workflow/TESTS.md
- skills/unity-agent-workflow/evals/evals.json
- skills/unity-agent-workflow/evergreen.json
- skills/unity-agent-workflow/references/AGENTS-snippet.md
Every link opens the file at its source, pinned to the revision this page describes.