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m4bwav/unity-agent

v1.2.3MIT

Evergreen skills for driving Unity with AI coding agents: the official Unity CLI and Pipeline package, headless batchmode and compile checks, MCP bridge selection, agent-safe Unity workflow rules, and UPM package management. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

unity-agent-workflow

How an AI coding agent works inside a Unity project so its changes are verifiable: the verification ladder (engine-free tests, offline compile check, Unity Test Framework, live Editor checks), the rules that keep Unity repos safe for agents (never hand-write scene/prefab/asset YAML, keep .meta files with their assets, Humble Object logic, importers over hand-edited assets, domain reload), repo setup for agents (AGENTS.md snippet, skill packs, .gitignore, csproj generation) and Unity's stance on AI-made content. Use whenever the user asks how Claude, Copilot, Cursor or Codex should work with Unity, wants a Unity repo set up for AI agents, asks for Unity coding conventions for agents or the latest thinking on AI with Unity, asks why an agent edit broke a scene or .meta, or says 'refresh unity-agent-workflow' / 'is unity-agent-workflow stale'. The CLI is unity-agent-cli; batchmode and compile checks are unity-agent-headless; MCP servers are unity-agent-mcp; packages are unity-agent-packages.

Read SKILL.md at the source

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