unity-agent-mcp
Choose, install, configure, and troubleshoot an MCP server that lets an AI agent (Claude Code, Claude Desktop, Copilot, Cursor, Codex) see and edit a running Unity Editor: Unity's official unity mcp mode (from the Unity CLI and com.unity.pipeline), CoplayDev MCP for Unity, IvanMurzak Unity-MCP, CoderGamester mcp-unity, docs servers, and when to use MCP versus the CLI versus code-only work. Use whenever the user asks 'is there an MCP server for Unity', 'connect Claude to Unity', 'let the agent see the scene', 'add unity-mcp', 'which Unity MCP should I use', 'configure MCP for the editor', reports the Unity MCP bridge dropping after a domain reload or play mode, or says 'refresh unity-agent-mcp' / 'is unity-agent-mcp stale'. Running CLI commands against the Editor once a route is chosen is unity-agent-cli; batchmode and compile checks are unity-agent-headless.
Pinned to revision bc39433bca86, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/unity-agent-mcp/SKILL.md
- skills/unity-agent-mcp/CHANGELOG.md
- skills/unity-agent-mcp/LEARNINGS.md
- skills/unity-agent-mcp/MAINTENANCE.md
- skills/unity-agent-mcp/RESEARCH.md
- skills/unity-agent-mcp/TESTS.md
- skills/unity-agent-mcp/evals/evals.json
- skills/unity-agent-mcp/evergreen.json
Every link opens the file at its source, pinned to the revision this page describes.