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m4bwav/unity-agent

v1.2.3MIT

Evergreen skills for driving Unity with AI coding agents: the official Unity CLI and Pipeline package, headless batchmode and compile checks, MCP bridge selection, agent-safe Unity workflow rules, and UPM package management. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

unity-agent-mcp

Choose, install, configure, and troubleshoot an MCP server that lets an AI agent (Claude Code, Claude Desktop, Copilot, Cursor, Codex) see and edit a running Unity Editor: Unity's official unity mcp mode (from the Unity CLI and com.unity.pipeline), CoplayDev MCP for Unity, IvanMurzak Unity-MCP, CoderGamester mcp-unity, docs servers, and when to use MCP versus the CLI versus code-only work. Use whenever the user asks 'is there an MCP server for Unity', 'connect Claude to Unity', 'let the agent see the scene', 'add unity-mcp', 'which Unity MCP should I use', 'configure MCP for the editor', reports the Unity MCP bridge dropping after a domain reload or play mode, or says 'refresh unity-agent-mcp' / 'is unity-agent-mcp stale'. Running CLI commands against the Editor once a route is chosen is unity-agent-cli; batchmode and compile checks are unity-agent-headless.

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