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m4bwav/unity-agent

v1.2.3MIT

Evergreen skills for driving Unity with AI coding agents: the official Unity CLI and Pipeline package, headless batchmode and compile checks, MCP bridge selection, agent-safe Unity workflow rules, and UPM package management. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

unity-agent-cli

Drive Unity from the terminal with the official Unity CLI (the unity binary, beta since July 2026) and its com.unity.pipeline package: list or install editors and modules, open or close a project, see which Editors are running, run EditMode/PlayMode tests with a results report, build players, execute registered Editor commands or C# eval against a running Editor, and start or configure Unity's built-in MCP server. Use whenever the user asks to control, script, automate, or talk to Unity, Unity Hub, or the Unity Editor from the command line, mentions the Unity CLI, unity status, unity test, unity build, unity command, the Pipeline package, or asks 'can Claude drive the editor', 'run the Unity tests', 'which editors are installed', 'is the editor open', 'install Unity 6.x', or 'refresh unity-agent-cli' / 'is unity-agent-cli stale'. Batchmode work with no CLI is the sibling unity-agent-headless skill; choosing an MCP server is unity-agent-mcp.

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