unity-agent-cli
Drive Unity from the terminal with the official Unity CLI (the unity binary, beta since July 2026) and its com.unity.pipeline package: list or install editors and modules, open or close a project, see which Editors are running, run EditMode/PlayMode tests with a results report, build players, execute registered Editor commands or C# eval against a running Editor, and start or configure Unity's built-in MCP server. Use whenever the user asks to control, script, automate, or talk to Unity, Unity Hub, or the Unity Editor from the command line, mentions the Unity CLI, unity status, unity test, unity build, unity command, the Pipeline package, or asks 'can Claude drive the editor', 'run the Unity tests', 'which editors are installed', 'is the editor open', 'install Unity 6.x', or 'refresh unity-agent-cli' / 'is unity-agent-cli stale'. Batchmode work with no CLI is the sibling unity-agent-headless skill; choosing an MCP server is unity-agent-mcp.
Pinned to revision bc39433bca86, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/unity-agent-cli/SKILL.md
- skills/unity-agent-cli/CHANGELOG.md
- skills/unity-agent-cli/LEARNINGS.md
- skills/unity-agent-cli/MAINTENANCE.md
- skills/unity-agent-cli/RESEARCH.md
- skills/unity-agent-cli/TESTS.md
- skills/unity-agent-cli/evals/evals.json
- skills/unity-agent-cli/evergreen.json
- skills/unity-agent-cli/scripts/unity_probe.ps1
Every link opens the file at its source, pinned to the revision this page describes.