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m4bwav/threewright

v0.6.5MIT

Evergreen three.js skills for AI agents: current r186 APIs (WebGL, WebGPU, TSL), a knowledge base of topics, scenarios, libraries, recipes and rules with release ranges so stale advice stays labelled legacy, verified starters (single-file, WebGPU, Vite, React Three Fiber, 3D chart, video turntable, Rapier game), and a zero-dependency Node CLI that checks pages headlessly as text first (errors, scene numbers, pixel evidence), lints stale APIs against the installed release, reports glTF models, and records frame-exact video.

threewright-web

Build three.js experiences for websites: product viewers and configurators with material variants and AR, scroll-driven heroes and storytelling (GSAP ScrollTrigger and Lenis), landing and portfolio pages, globes and maps on a site, with a poster-first load, mobile budgets, reduced motion and keyboard access, verified headless. Use whenever the user wants a 3D hero, a product or model viewer, a configurator, a 3D landing page, scroll animation with three.js, a globe on a website, or asks to make a site's 3D fast or accessible; also 'refresh threewright-web'. Charts and figures in documents go to threewright-docs, games to threewright-games, React apps to threewright-r3f.

Read SKILL.md at the source

Pinned to revision 5ef9af333f1b, so it is the text this page describes rather than whatever the author pushed since.

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