threewright-shaders
Write custom materials, shaders and effects for three.js r186: TSL node materials (colorNode, positionNode, emissiveNode, uniforms, time), GPU compute for particles and simulations, node post-processing with RenderPipeline (bloom, SSAO, SSR, depth of field, FXAA, TRAA), GLSL ShaderMaterial and onBeforeCompile on the WebGL path, and porting GLSL or Shadertoy code to TSL with three's Transpiler. Use whenever the user asks for a shader, a custom or procedural material, a glow, dissolve, hologram, toon or water effect, post-processing, compute or GPGPU particles, TSL, WGSL or GLSL in three.js, or a shader that fails to compile; also 'refresh threewright-shaders'. Page-level debugging goes to threewright-debug; React projects add threewright-r3f.
Pinned to revision 5ef9af333f1b, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/threewright-shaders/SKILL.md
- skills/threewright-shaders/CHANGELOG.md
- skills/threewright-shaders/LEARNINGS.md
- skills/threewright-shaders/RESEARCH.md
- skills/threewright-shaders/TESTS.md
- skills/threewright-shaders/evals/evals.json
- skills/threewright-shaders/evergreen.json
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