threewright-assets
Find, make, convert, optimize and license 3D assets for three.js: glTF and GLB models, textures, HDRI environments and Gaussian splats; report a model's size, draw calls, texture pixels and needed decoders with tw glb, compress with glTF Transform or gltfpack (meshopt, Draco, KTX2, WebP), source CC0 packs (Poly Haven, ambientCG, Kenney, Quaternius), and point to Blender and AI generation tools, keeping a credits file. Use whenever the user asks for a model, texture or HDRI to use in three.js, to convert FBX, OBJ or STL to glTF, to make a GLB smaller or faster, to inspect or validate a model, or where to get free 3D assets; also 'refresh threewright-assets'. Not for 2D images or general Blender modelling help.
Pinned to revision 5ef9af333f1b, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/threewright-assets/SKILL.md
- skills/threewright-assets/CHANGELOG.md
- skills/threewright-assets/LEARNINGS.md
- skills/threewright-assets/RESEARCH.md
- skills/threewright-assets/TESTS.md
- skills/threewright-assets/evals/evals.json
- skills/threewright-assets/evergreen.json
Every link opens the file at its source, pinned to the revision this page describes.