roblox-agent-project
Put a Roblox game's code on disk so an AI coding agent can edit it as ordinary files under Git: choose between Studio's Script Sync and Rojo, set up the Rokit toolchain (rojo, StyLua, selene, luau-lsp, lune, wally or pesde) in a rokit.toml, scaffold or convert a project (rojo init, rojo syncback), keep one writer per script so Studio, sync and MCP edits never fight, and set up luau-lsp for editor types. Use whenever the user asks to 'set up Rojo', 'use Claude Code on my Roblox game from VS Code', 'sync my scripts to files', 'Script Sync or Rojo', 'start a new Roblox project', 'add rokit', 'install wally packages', 'move my place to Git', or reports sync conflicts or lost edits between Studio and disk, or says 'refresh roblox-agent-project'. Running checks and fixing type errors is roblox-agent-checks; connecting to Studio is roblox-agent-studio.
Pinned to revision d93fbe3b10d7, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/roblox-agent-project/SKILL.md
- skills/roblox-agent-project/CHANGELOG.md
- skills/roblox-agent-project/LEARNINGS.md
- skills/roblox-agent-project/MAINTENANCE.md
- skills/roblox-agent-project/RESEARCH.md
- skills/roblox-agent-project/TESTS.md
- skills/roblox-agent-project/evals/evals.json
- skills/roblox-agent-project/evergreen.json
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