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m4bwav/roblox-agent

v0.1.4MIT

Evergreen skills for building Roblox games with AI coding agents: connecting to Studio's built-in MCP server the safe way, keeping code on disk with Script Sync or Rojo, checking Luau without Studio (build, lint, format, types, Lune tests), Open Cloud Luau Execution and place uploads, and agent rules for secure, current Roblox code. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

roblox-agent-project

Put a Roblox game's code on disk so an AI coding agent can edit it as ordinary files under Git: choose between Studio's Script Sync and Rojo, set up the Rokit toolchain (rojo, StyLua, selene, luau-lsp, lune, wally or pesde) in a rokit.toml, scaffold or convert a project (rojo init, rojo syncback), keep one writer per script so Studio, sync and MCP edits never fight, and set up luau-lsp for editor types. Use whenever the user asks to 'set up Rojo', 'use Claude Code on my Roblox game from VS Code', 'sync my scripts to files', 'Script Sync or Rojo', 'start a new Roblox project', 'add rokit', 'install wally packages', 'move my place to Git', or reports sync conflicts or lost edits between Studio and disk, or says 'refresh roblox-agent-project'. Running checks and fixing type errors is roblox-agent-checks; connecting to Studio is roblox-agent-studio.

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