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m4bwav/roblox-agent

v0.1.4MIT

Evergreen skills for building Roblox games with AI coding agents: connecting to Studio's built-in MCP server the safe way, keeping code on disk with Script Sync or Rojo, checking Luau without Studio (build, lint, format, types, Lune tests), Open Cloud Luau Execution and place uploads, and agent rules for secure, current Roblox code. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

roblox-agent-checks

Verify Roblox Luau code without opening Studio, the way an agent should before saying a change is done: one script (rbx_check.py) runs rojo build, rojo sourcemap, selene, stylua --check, luau-lsp analyze with the Roblox type definitions, and an optional Lune test, and prints one JSON report; plus the verification ladder (static checks, Lune unit tests, place-file assertions with @lune/roblox, engine tests on Roblox servers, a Studio playtest) and a GitHub Actions workflow for a Roblox repo. Use whenever the user asks to 'check my Roblox code', 'lint the Luau', 'type check with luau-lsp', 'does this build', 'set up CI for my Roblox game', 'run the tests', 'why does luau-lsp say Unknown global game', or after the agent edits Luau in a Rojo project, or says 'refresh roblox-agent-checks'. Engine tests through Open Cloud are roblox-agent-cloud; playtests in Studio are roblox-agent-studio.

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