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m4bwav/minewright

v0.1.1MIT

Evergreen skills for building Minecraft Bedrock add-ons with AI coding agents: design rules and Script API patterns that hold up, project layout and packaging with current module versions, one-command static checks, live self-tests on Bedrock Dedicated Server, and HUD work with a vanilla fallback. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

minewright-workflow

Designing and writing Minecraft Bedrock add-ons: a one-pager and one config file before code (every duration in one place, a test mode), APIs looked up on Microsoft Learn and npm, not recalled, stable modules only (Beta APIs make a world experimental for good), patterns that hold up (one runInterval loop, state in world dynamic properties, entity properties for rendering, the unloaded-chunk trap, inventory diffs to find who dropped an item), fair rules for young players, a playtest checklist. Use whenever the agent plans, writes or reviews Bedrock add-on code, or on 'make a Minecraft add-on', 'design my Bedrock mod', 'add a custom mob that...', 'write the script for my add-on', 'is this API real or current', 'what should we playtest', or 'refresh minewright-workflow'. Pack layout, builds and .mcaddon are minewright-project; static checks are minewright-checks; running it on a server is minewright-server; HUD and UI are minewright-hud.

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