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m4bwav/minewright

v0.1.1MIT

Evergreen skills for building Minecraft Bedrock add-ons with AI coding agents: design rules and Script API patterns that hold up, project layout and packaging with current module versions, one-command static checks, live self-tests on Bedrock Dedicated Server, and HUD work with a vanilla fallback. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

minewright-project

Set up and package a Minecraft Bedrock add-on project: behavior pack and resource pack folders, manifest.json format_version 2 with fresh UUIDs, min_engine_version, script module dependencies on @minecraft/server and @minecraft/server-ui by version string, a TypeScript build with esbuild or core-build-tasks, .mcaddon packaging, and install on Windows (GDK com.mojang folder, import-while-running bug), mobile, and consoles through a Realm. Use whenever the user asks to 'start a Bedrock add-on', 'make a behavior pack', 'set up TypeScript for Minecraft scripts', 'what version of @minecraft/server', 'build the mcaddon', 'how do I install this add-on', 'where is com.mojang', 'my add-on won't import', 'get it on Xbox or Switch', or 'refresh minewright-project'. Design and Script API code are minewright-workflow; checks are minewright-checks; live server tests are minewright-server. Bedrock only, not Java (Paper, Spigot, Fabric).

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