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m4bwav/minewright

v0.1.1MIT

Evergreen skills for building Minecraft Bedrock add-ons with AI coding agents: design rules and Script API patterns that hold up, project layout and packaging with current module versions, one-command static checks, live self-tests on Bedrock Dedicated Server, and HUD work with a vanilla fallback. Each skill re-researches its subject on a schedule and carries the evals that prove it triggers and acts.

minewright-hud

Put information on a Minecraft Bedrock player's screen from an add-on: titles, subtitles and the actionbar from the Script API (the stable, always-working layer), HUD element visibility, and resource-pack JSON UI on top (hud_screen.json, the Preserve Title Texts pattern, title-prefix markers, anim_type offset and alpha animations for a popup that slides into a timer, string-to-number conversion, vanilla item textures by path) with the risks: Ore UI is replacing JSON UI, custom glyphs are unofficial, no item-render-by-id, server-ui forms are dialogs, not a HUD. Always ships a plain title and actionbar fallback. Use whenever the user asks for 'a timer on screen', 'show the item in the middle of the screen', 'custom HUD', 'JSON UI', 'hud_screen.json', 'animate the title', 'a menu or form', 'hide the hotbar', or says 'refresh minewright-hud'. Game rules are minewright-workflow; pack layout is minewright-project.

Read SKILL.md at the source

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