minewright-hud
Put information on a Minecraft Bedrock player's screen from an add-on: titles, subtitles and the actionbar from the Script API (the stable, always-working layer), HUD element visibility, and resource-pack JSON UI on top (hud_screen.json, the Preserve Title Texts pattern, title-prefix markers, anim_type offset and alpha animations for a popup that slides into a timer, string-to-number conversion, vanilla item textures by path) with the risks: Ore UI is replacing JSON UI, custom glyphs are unofficial, no item-render-by-id, server-ui forms are dialogs, not a HUD. Always ships a plain title and actionbar fallback. Use whenever the user asks for 'a timer on screen', 'show the item in the middle of the screen', 'custom HUD', 'JSON UI', 'hud_screen.json', 'animate the title', 'a menu or form', 'hide the hotbar', or says 'refresh minewright-hud'. Game rules are minewright-workflow; pack layout is minewright-project.
Pinned to revision 0b851682a051, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/minewright-hud/SKILL.md
- skills/minewright-hud/CHANGELOG.md
- skills/minewright-hud/LEARNINGS.md
- skills/minewright-hud/MAINTENANCE.md
- skills/minewright-hud/RESEARCH.md
- skills/minewright-hud/TESTS.md
- skills/minewright-hud/evals/evals.json
- skills/minewright-hud/evergreen.json
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