madnesswright-modtools
New art and new code for MADNESS: Project Nexus: the official ModTools Unity project (Unity 2019.2.6f1) turns models, textures, icons, animations and fonts into .mobj AssetBundles with MadObjects (melee, ranged, ranged addons, armor, body parts, Character_Ref rigs, Weapon Animator), wired to MadCards by ObjRef; and Harmony 2.4.2 assemblies loaded from a mod's info.txt (AssemblyPath, HarmonyID, EntryType with IModEntrypoint) with no BepInEx. Decompiles the game's Assembly-CSharp.dll before naming any patch target, and picks the target framework from the game's Managed folder. Use whenever the user asks to 'add a new gun model', 'import my Blender sword', 'make custom armor', 'custom character rig', 'weapon animation', 'write a Harmony patch', 'code mod', 'C# mod for Project Nexus', 'my mobj doesn't load', or names ModTools, MadObj, ObjRef or IModEntrypoint. Plain MadCard edits are madnesswright; levels, maps and .sobj scenes are madnesswright-scenes.
Pinned to revision 931658f2c880, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/madnesswright-modtools/SKILL.md
- skills/madnesswright-modtools/CHANGELOG.md
- skills/madnesswright-modtools/LEARNINGS.md
- skills/madnesswright-modtools/MAINTENANCE.md
- skills/madnesswright-modtools/RESEARCH.md
- skills/madnesswright-modtools/TESTS.md
- skills/madnesswright-modtools/evals/evals.json
- skills/madnesswright-modtools/evergreen.json
- skills/madnesswright-modtools/references/harmony.md
- skills/madnesswright-modtools/references/madobjects.md
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