evergreen-worth
Judge whether a skill is worth its tokens, one skill or a catalog, as a lite scan in seconds or a heavy measured run: its cost per session and per use, how often it really fires (tests excluded), whether baselines pass without it, what a fresh model already knows, then the with-versus-without A/B that decides KEEP, TRIM or CUT, plus a person's FIX or SUPERSEDED ruling. Use while making or updating a skill ('is this skill worth it', 'am I overdoing this skill', 'does this skill actually help', 'is this skill useless', 'should I cut this skill', 'is it bloated', 'trim this skill', 'which of my skills are dead weight', 'audit my skills for uselessness', 'is X superseded', 'quick check of my skills', 'test this skill thoroughly'), after evergreen-new, evergreen-refresh or evergreen-tune edits a SKILL.md, and when the edit hook prints [evergreen-worth]. Not for proving a skill triggers and acts (evergreen-test), fixing a failure (evergreen-tune), or rewording descriptions (skill-tidy).
Pinned to revision 946faeac0810, so it is the text this page describes rather than whatever the author pushed since.
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