layer-sprite-animation
Use when animating a hand-painted, vector-style or HD 2D game character with Layer: idle, walk, run, attack, hit or death cycles, 4-direction or 8-direction sprites for a top-down or isometric game, or a character sprite sheet from a single approved design. Also when frames drift off-model, feet slide, or directions do not match. Keywords: sprite animation, animation cycle, walk cycle, idle, attack, 8-direction, 4-direction, turnaround, sprite sheet, flipbook, top-down, isometric.
- License
- MIT
Pinned to revision f80eb5d4c5dc, so it is the text this page describes rather than whatever the author pushed since.
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