layer-game-assets
Use when producing in-game characters and props with Layer: heroes, NPCs, enemies, bosses, mascots, creatures, items and props. Also when a cast must stay on-model across many images, when a set of sprites must share one canvas size and ground line, or when a character must be split into parts for a skeletal rig. Keywords: character art, NPC, enemy, mascot, cast, on-model, consistency, prop, item, sprite set, Spine, rigging.
- License
- MIT
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