hyperframes-audio
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (<hf-audio-group>). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is /media-use. Don't use for clip timing or track layout, which is /hyperframes-core.
Pinned to revision e8f2b462bb66, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/hyperframes-audio/SKILL.md
- skills/hyperframes-audio/references/attributes.md
- skills/hyperframes-audio/references/diagnosis.md
- skills/hyperframes-audio/references/fx-registry.md
- skills/hyperframes-audio/references/presets.md
- skills/hyperframes-audio/scripts/carve.mjs
- skills/hyperframes-audio/scripts/carve.test.mjs
Every link opens the file at its source, pinned to the revision this page describes.