duo-gamification
Add Duolingo-style play to any product — XP systems, juicy feedback, leagues, celebration moments, hearts/energy, and the anti-grind discipline that keeps gamification from turning toxic. Use when the user asks how to make a product fun, addictive, or "feel like a game," when designing rewards, levels, or progress, or when an existing system feels like a slot machine and they want it to feel like a craft. Source the Duolingo Handbook (Make It Fun) and the Duolingo design system.
- Version
- 1.0.0
- License
- MIT
Pinned to revision 78072c9528fb, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/duo-gamification/SKILL.md
- skills/duo-gamification/references/anti-grind.md
- skills/duo-gamification/references/beat-your-own-best.md
- skills/duo-gamification/references/celebration-artifacts.md
- skills/duo-gamification/references/celebration-moments.md
- skills/duo-gamification/references/character-reactions.md
- skills/duo-gamification/references/co-op-pairing.md
- skills/duo-gamification/references/combo-multipliers.md
- skills/duo-gamification/references/hearts-and-energy.md
- skills/duo-gamification/references/juicy-feedback.md
- skills/duo-gamification/references/nested-deadlines.md
- skills/duo-gamification/references/power-ups.md
- skills/duo-gamification/references/progression-design.md
- skills/duo-gamification/references/ramp-up-difficulty.md
- skills/duo-gamification/references/rate-by-opponent-strength.md
- skills/duo-gamification/references/self-imposed-stakes.md
- skills/duo-gamification/references/two-regimes-of-one-counter.md
- skills/duo-gamification/references/xp-system.md
Every link opens the file at its source, pinned to the revision this page describes.