duo-character-systems
Build a reusable cast, illustration style, animation vocabulary and avatar system that a small team can actually produce at volume, and make those assets do product work instead of decorating it. Covers choosing a visual style by production throughput, silhouette-first mark design, deriving new characters from shared construction rules, where to spend expensive delight assets, how much craft a celebration animation needs, transformation versus props for milestones, testing a central metaphor for cross-cultural legibility, reviewing art that depicts real groups of people, and porting a 2D identity into 3D or a generated pipeline. Use when someone says "should we have a mascot", "our illustrations look inconsistent", "redesign our logo so it reads at icon size", "we need characters for onboarding", "build an avatar creator", or "does this milestone deserve an animation".
- Version
- 2.0.0
- License
- MIT
Pinned to revision 78072c9528fb, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/duo-character-systems/SKILL.md
- skills/duo-character-systems/references/a-fixed-cast-is-narrative-compression.md
- skills/duo-character-systems/references/animate-the-confirmation-moment.md
- skills/duo-character-systems/references/fewest-details-that-stay-unmistakable.md
- skills/duo-character-systems/references/humor-is-functional-not-decorative.md
- skills/duo-character-systems/references/port-the-feel-not-the-technique.md
- skills/duo-character-systems/references/put-expensive-delight-where-the-traffic-is.md
- skills/duo-character-systems/references/shared-construction-not-shared-subject.md
- skills/duo-character-systems/references/silhouette-first-and-reproducible-from-primitives.md
- skills/duo-character-systems/references/style-is-a-throughput-decision.md
- skills/duo-character-systems/references/test-the-central-metaphor-for-legibility.md
- skills/duo-character-systems/references/transformation-reads-as-earned-a-prop-does-not.md
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