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hammerill/ps-vita-porter

v0.1.0MIT

Port a C/C++ game whose full source you have (typically a universal-decompiler reconstruction) to PS Vita as a .vpk with an AI agent: project scan, intake questions with recommendations, VitaSDK builds (native or Docker), LiveArea assets, .vpk checks, asset conversion, a PC Vita-simulation profile, Vita3K runs, deployment and logs over vitacompanion, a publish guard and a shared knowledge base.

vita-testing

Verify a PS Vita port without a Vita and then on one - static checks (vita build with the unresolved-import check, vita vpk check, vita livearea check), the PC Vita-simulation profile (vita sim - 960x544, Vita controls on keyboard/gamepad/mouse, memory cap with OOM detection, scripted input, screenshots, stats), Vita3K runs (vita emu), the done criterion evidence, the real-hardware checklist, and hardware iteration through vitacompanion (vita deploy, launch, kill, logs, core with vita-parse-core), plus the 3-strike circuit breaker. Use whenever the port must be built, run, checked, compared, debugged on a console, or when something fails repeatedly.

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