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hammerill/ps-vita-porter

v0.1.0MIT

Port a C/C++ game whose full source you have (typically a universal-decompiler reconstruction) to PS Vita as a .vpk with an AI agent: project scan, intake questions with recommendations, VitaSDK builds (native or Docker), LiveArea assets, .vpk checks, asset conversion, a PC Vita-simulation profile, Vita3K runs, deployment and logs over vitacompanion, a publish guard and a shared knowledge base.

vita-recon

Decide whether and how a game can be ported to PS Vita before writing any port code - the prerequisite check (complete C/C++ source, a working PC build, a supported engine; universal-decompiler repos get first-class handling), prior art (existing Vita ports on VitaDB/GitHub, field notes), vita scan (dependencies vs vdpm, graphics API and GL features, input and the original control scheme, resolutions, 64-bit/SIMD, threads, paths, assets and memory), vita tools check, and the intake - the grouped practical questions with a recommendation grounded in the game for each - recorded in PORT_PLAN.md. Use at the start of any Vita port, or when the user asks "can this run on a Vita?", "what would a Vita port need?", "is there already a Vita port of X?".

Read SKILL.md at the source

Pinned to revision a40784761866, so it is the text this page describes rather than whatever the author pushed since.

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