Skip to content

hammerill/ps-vita-porter

v0.1.0MIT

Port a C/C++ game whose full source you have (typically a universal-decompiler reconstruction) to PS Vita as a .vpk with an AI agent: project scan, intake questions with recommendations, VitaSDK builds (native or Docker), LiveArea assets, .vpk checks, asset conversion, a PC Vita-simulation profile, Vita3K runs, deployment and logs over vitacompanion, a publish guard and a shared knowledge base.

vita-packaging

Package a PS Vita port as a .vpk - LiveArea (icon0, pic0, bg0, startup, template.xml) from the game's own art with vita livearea make/check (the ya8 grayscale bug fixed, 0x8010113D avoided), param.sfo fields (TITLE_ID, TITLE, APP_VER, ATTRIBUTE2), safe vs unsafe eboot, vita_create_self/vita_create_vpk through cmake/VitaPort.cmake, embedded (app0:) vs external (ux0:data/<name>/) assets with vita assets convert, vita vpk check, and the handoff package and README install steps (libshacccg.suprx prerequisite). Use when building, validating or shipping the .vpk, when an install fails, or when switching the assets mode.

Read SKILL.md at the source

Pinned to revision a40784761866, so it is the text this page describes rather than whatever the author pushed since.

Files

Every link opens the file at its source, pinned to the revision this page describes.