vita-graphics
Get a PC game's rendering onto the PS Vita - vitaGL (OpenGL over sceGxm) setup and linking, SDL+vitaGL combinations (sdl2 vs sdl2_vitagl), the GL subset and risky features, shaders compiled at runtime through libshacccg.suprx with vitaGL's GLSL translator and shader cache (never offline psp2cgc), Direct3D/Vulkan renderers needing a GL backend, resolution and scaling (native 960x544, lower internal resolution, pillarbox, integer scaling for pixel art), texture memory (CDRAM budget, downscaling, DXT/PVRTC/ETC1 compression with vita assets convert) and GPU performance on the SGX543MP4+. Use when the Vita build shows nothing/garbage, shaders fail, memory runs out, or when planning the graphics side of a port.
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