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hammerill/ps-vita-porter

v0.1.0MIT

Port a C/C++ game whose full source you have (typically a universal-decompiler reconstruction) to PS Vita as a .vpk with an AI agent: project scan, intake questions with recommendations, VitaSDK builds (native or Docker), LiveArea assets, .vpk checks, asset conversion, a PC Vita-simulation profile, Vita3K runs, deployment and logs over vitacompanion, a publish guard and a shared knowledge base.

vita-controls-ui

Design and implement a PS Vita port's controls and the UI around them - mapping every PC action to the Vita's buttons and two sticks (no L2/R2/L3/R3), front touch for menus/direct interaction/virtual buttons, rear touchpad zones that never fire while gripping, optional gyro only where it fits, the system confirm button (Cross or Circle), original button glyphs (never Sony's), a remapping menu, touch hints, and the vitaport kit's input API shared with the PC simulation. Use when choosing or changing a Vita control scheme, adding touch or gyro, replacing keyboard/mouse prompts, or when the user reports a control problem.

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