vita-controls-ui
Design and implement a PS Vita port's controls and the UI around them - mapping every PC action to the Vita's buttons and two sticks (no L2/R2/L3/R3), front touch for menus/direct interaction/virtual buttons, rear touchpad zones that never fire while gripping, optional gyro only where it fits, the system confirm button (Cross or Circle), original button glyphs (never Sony's), a remapping menu, touch hints, and the vitaport kit's input API shared with the PC simulation. Use when choosing or changing a Vita control scheme, adding touch or gyro, replacing keyboard/mouse prompts, or when the user reports a control problem.
Pinned to revision a40784761866, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.