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hammerill/ps-vita-porter

v0.1.0MIT

Port a C/C++ game whose full source you have (typically a universal-decompiler reconstruction) to PS Vita as a .vpk with an AI agent: project scan, intake questions with recommendations, VitaSDK builds (native or Docker), LiveArea assets, .vpk checks, asset conversion, a PC Vita-simulation profile, Vita3K runs, deployment and logs over vitacompanion, a publish guard and a shared knowledge base.

share-field-notes

Search and contribute to the shared knowledge base of how games were actually ported to PS Vita - field notes with exact versions (game source state, VitaSDK, vitaGL, SDL), the route and why (SDL2/SDL3 + vitaGL, GXM, vitaGL only), what worked, how it was verified (simulation, Vita3K, hardware), and gotchas. Use before starting a port ("has anyone ported X to Vita?", "how do others handle vitaGL shaders / memory?"), when stuck on a toolchain or vitaGL quirk, and at the end of a port to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Read SKILL.md at the source

Pinned to revision a40784761866, so it is the text this page describes rather than whatever the author pushed since.

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