godot-standards
Godot 2D and typed GDScript standards. Use when editing *.gd, *.tscn, project.godot or GDScript scenes. Not for asset import (skill asset-import).
Pinned to revision 49b2137a90ae, so it is the text this page describes rather than whatever the author pushed since.
Pre-approved tools experimental
Experimental field. Support varies between clients, so this list is what the author declared, not what your client will enforce.
- read
- grep
- glob
- exec
- edit
Files
- skills/godot-standards/SKILL.md
- skills/godot-standards/references/authority-and-prediction.md
- skills/godot-standards/references/gdscript-4-pitfalls.md
- skills/godot-standards/references/godot-4-versions.md
- skills/godot-standards/references/network-codec.md
- skills/godot-standards/references/networking-transports.md
- skills/godot-standards/references/performance-budget.md
- skills/godot-standards/references/scenes-and-generated-files.md
- skills/godot-standards/references/testable-game-logic.md
Every link opens the file at its source, pinned to the revision this page describes.