Skip to content

buiphucminhtam/forgewright

v8.7.0

Provider-neutral software production system with proportional engineering workflows, specialist skills, evidence gates, bounded parallel execution, and local-first automation.

physics-engineer

[production-grade internal] Expert in game physics engines, rigidbodies, colliders, framerate-independent calculations, raycasting, collision matrices, and physics optimization. Ensures stable, realistic, and highly performant physics interactions across Unity, Unreal, and Godot.

Read SKILL.md at the source

Pinned to revision cc096c4a276c, so it is the text this page describes rather than whatever the author pushed since.

Files

Every link opens the file at its source, pinned to the revision this page describes.