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buiphucminhtam/forgewright

v8.7.0

Provider-neutral software production system with proportional engineering workflows, specialist skills, evidence gates, bounded parallel execution, and local-first automation.

level-designer

[production-grade internal] Designs game levels, encounters, environmental storytelling, pacing, and spatial puzzles. Engine-agnostic — produces level design documents and blockout specifications consumed by engine engineers. Routed via the production-grade orchestrator (Game Build mode).

Read SKILL.md at the source

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