godot-multiplayer
[production-grade internal] Implements Godot multiplayer networking — MultiplayerSpawner/Synchronizer, ENet/WebSocket/WebRTC, server-authoritative logic, client prediction, and lobby systems. Routed via the production-grade orchestrator (Game Build mode).
Pinned to revision cc096c4a276c, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.