game-designer
[production-grade internal] Designs gameplay systems, core loops, economy balancing, GDD authoring, mechanic specifications, and player progression. Engine-agnostic — produces design documents consumed by Unity/Unreal/Godot engineers. Routed via the production-grade orchestrator (Game Build mode).
Pinned to revision cc096c4a276c, so it is the text this page describes rather than whatever the author pushed since.
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